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NPC Generator

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Advanced [show]


Anne Addington, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is well dressed, but even with her fine clothing she looks run-down. Her hair is long and silver with streaks of black, and is pulled back with small blue clips. She has brown eyes.

Personality: Confrontational and typically high on some drug or another. She is obsessed with finding treasure.

History: Anne was born the youngest of three triplets. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Addict. Bonds: Adventurer, Family, Criminal record. Occupation: Healer

Voice: Posh accent

Attributes [hide]

Anne Addington, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 15 (+2)15 (+2)
Skills Arcana +4, Deception +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Melissa Conway, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a tan shirt with thin blue vertical stripes and brown pants, she is not a threatening figure. Her red hair is thinning but still full. Her blue eyes lackadaisically let the world flow into them.

Personality: She is a Sculptor first and foremost. She believes firmly that knowledge should be universal. She is an amazing painter.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting drow, the young Melissa began to lead the lost caravan. She inherited the family business which she has now maintained for 9 years.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Job, Enemies. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Melissa Conway, Female Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 10 (+0)12 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His head has been shaved. His green eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Joker, Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich, Job. Occupation: Guard

Voice: Scottish accent

Attributes [hide]

Heward Kensley, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)16 (+3) 9 (-1)15 (+2)
Skills Investigation +6
Senses Passive Perception 9
Languages Common, Terran, Abyssal, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Chrysoberyl (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Stanton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. His eyes are a pleasant amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.

History: He was born several months after his father was called into army service. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker, Logical. Bonds: Military, Family. Occupation: Animal Trainer

Voice: Voice breaks

Attributes [hide]

Lewis Stanton, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 5 (-3)10 (+0)
Skills Perception +0, Stealth +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 sp.


Social Check DCs

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