Drogo Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He has several tiny jet earrings on each ear.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north to a Dyer, Drogo learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Dyer job and began his own company from there.
Motivation: Money/treasure; and expand his business
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Rich, Military, Job. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Bloodstone (30 gp). Red-brown spinel (160 gp). Alexandrite (1200 gp). Deep blue spinel (1200 gp).
Richard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. He has dyed his greying black hair a little too much giving a sharp black color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He would rather hide behind his crafts than deal with other people.
History: Richard hails from a village terrorized by goblins. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his music dream.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Enemies, Religious. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 57 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 5 (-3) | 19 (+4) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Henry Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown cloak and cross-gartered white stockings, and sports empty pouches on his belt. His golden hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is lazy and tries to find solutions quickly.
History: Henry was born with his father's beautiful face. His family was turned out during the war. He and his family wandered north to less war torn lands. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.
Motivation: A deep hatred of orcs; and several ex partners dislike his way of doing things and want revenge
Flaws: Lazy, PTSD. Bonds: Attractive, Family, Enemies. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Aquamarine (600 gp). Amethyst (60 gp). Red-brown spinel (60 gp).
Margery Home, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears light armors faded through time and improper care. She keeps her long golden hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Margery hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She misses her home and complains about the freezing weather, even in summer.
History: She was raised by priests from a young age. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Artistic. Bonds: Immigrant, Religious, Mentor. Occupation: Miner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 19 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 8 (-1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Smoky quartz (40 gp). Rose (40 gp). Blue sapphire (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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