Godfrey Roscoe, Male Human [Permalink]
Personal [hide]
Description: This man typically wears brown cloth garments or leather armor. He has a penchant for wearing a ring with an oversized jet on his left hand. He wears a small hat to hide his balding. His blue eyes are slightly larger than normal.
Personality: He has always had a great fascination with Human culture. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Flaws: Racist, Antagonistic, Mundane. Bonds: Rich, Criminal record. Occupation: Actor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp.
Theodoric Denholm, Male Human [Permalink]
Personal [hide]
Description: An older man who tends to wear a large tan jacket, he is not a threatening figure. With a patchy chestnut beard and wild chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to make almost anything out of random pieces of junk.
History: Theodoric was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up sickle and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: He feels the way he acts is they only way to get by in the world; and he has decided he is irredeemable
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Healer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Goblin, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Agnes Barton, Female Human [Permalink]
Personal [hide]
Description: She wears a violet cloak and cross-gartered tan stockings. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is short and brown. Her green eyes dart from person to person.
Personality: She is very quiet and rarely speaks above a whisper. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born to a criminal king-pin and mafia family Agnes was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Agnes decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has built up a small fortune and can afford her own way.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 18 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 6 (-2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Bloodstone (40 gp). Deep blue spinel (200 gp). Lapis lazuli (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mary Marlowe, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is typically in her Carpenter uniform. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She wears crescent spectacles with a black brim.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She also hits on women, regardless of circumstances.
History: She got into the Carpenter business at a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Ideals: Justice. Bonds: Job, Has a crush, Religious, Adventurer. Occupation: Carpenter
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Sard (80 gp). Fire opal (800 gp). Star rose quartz (80 gp). Brown-green garnet (140 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


