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NPC Generator

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Advanced [show]


Jocelyn Springfield, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt. He has moderate length silver hair. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Jocelyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Family, Nature. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Jocelyn Springfield, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)9 (-1) 10 (+0)17 (+3)
Skills Insight +3, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Rich purple corundum (1400 gp). Rhodochrosite (4 gp). 3 Tanglefoot bags. 3 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Theobald Blakeley, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries crossbows. He has done his best to style his silver hair to look like a famous performer. His eyes are green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Fighting, Athletic. Bonds: Job, Rich, Nature. Occupation: Sellsword

Voice: Australian accent

Attributes [hide]

Theobald Blakeley, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +5, History +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Griselda Bradley, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She typically wears brown cloth garments or leather armor. Her hair is red and curly. She wears a mask on her face.

Personality: She has always had a great fascination with Human culture. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born in a small desert village. In her 10th year, her parents were killed by a brigands raid, leaving Griselda alone in the world. After a stint in an orphanage, she was adopted. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants revenge against brigands.

Ideals: Athletic, Joker. Flaws: Racist. Bonds: Nature, Enemies. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Griselda Bradley, Female Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Old masterpiece painting (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (400 gp). 4 Antitoxin. 1 Everburning torch.


Social Check DCs


Jane Pickering, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a green coat over a tan low-cut shirt, and a top hat upon her head. Her silver hair is heavily combed to the left. Her face is scarred and worn.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and regain custody of her daughter

Flaws: Ugly, Insane, Disease. Bonds: Family, Criminal record. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Jane Pickering, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 10 (+0)18 (+4)
Skills Investigation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. 2 Holy water. 3 Tanglefoot bags. 4 Antitoxin.


Social Check DCs

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