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NPC Generator

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Advanced [show]


Beatrice Nash, Female Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, she is an attractive figure. She wears a weathered and beat up set of banded mail beneath an oversized white coat. She has slicked back brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is skeptical of what others tell her and is slow to trust.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she has money and likes to spend it

Flaws: Terse, Shy. Bonds: Attractive, Rich. Occupation: Layabout

Voice: Whispers

Attributes [hide]

Beatrice Nash, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 8 (-1)14 (+2)
Skills Persuasion +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp.


Social Check DCs


Charles Sherwood, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large black jacket. He wears his red hair down. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.

History: Charles was born in the east. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Addict, Antagonistic, Insomniac, PTSD. Bonds: Poor. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Charles Sherwood, Male Human Paladin 5
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)8 (-1) 13 (+1)17 (+3)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Simon Astley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is slicked back into a classic pompadour. His green eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a criminal king-pin and mafia family When Simon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic. Bonds: Job, Criminal record, Military, Adventurer. Occupation: Blacksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Simon Astley, Male Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)14 (+2) 17 (+3)12 (+1)
Skills Perception +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs


John Payton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. His brown hair is smooth and relatively long. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.

History: When he was but 5 years old his parents immigrated from the east. He moved from fad to fad and when he turned 15 he discovered singing. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he wants to get laid

Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mortician

Voice: Soft and melodious

Attributes [hide]

John Payton, Male Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp.


Social Check DCs

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