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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Trey Stanton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black coat over a green low-cut shirt, and a deerstalker hat upon his head. He wears his chestnut hair down. He has gleaming, smiling hazel eyes.

Personality: Confrontational and typically high on some drug or another. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Addict, Insomniac, Racist. Bonds: Adventurer, Job. Occupation: Miner

Voice: Stutters

Attributes [hide]

Trey Stanton, Male Human Paladin 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills History +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. 1 Magnifying glass. 1 Silver holy symbol.


Social Check DCs


Norman Colby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. His hair is cut close to his head. His eyes are violet and beady.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he is greedy

Flaws: Ugly, Shy. Bonds: Religious, Job, Rich. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Norman Colby, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Full Plate.


Social Check DCs


Margery Middleton, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a well pressed and immaculate suit (or dress). Her hair is short and brown. Her eyes, though not visible through her cowl, are hazel.

Personality: She is a hateful person. She taunts others and blames them for her problems. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She is unsatisfied with her job; and marry her brother to traveling adventurers

Flaws: Antagonistic. Bonds: Rich, Family, Job. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Margery Middleton, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Acrobatics +6, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs


Elizabeth Tindall, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fitting clothing which further accentuates her frame. Her black hair is slicked back into a classic pompadour. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a Hunter, her father struggled to pay the bills. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Elizabeth and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Elizabeth discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Elizabeth fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She is compelled to act according to her religious beliefs; and she desires power and/or immortality

Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Adventurer, Poor, Religious. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Elizabeth Tindall, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)8 (-1) 15 (+2)12 (+1)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Jasper (80 gp). Eye agate (9 gp). Moss agate (9 gp).


Social Check DCs

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