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NPC Generator

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Advanced [show]


John Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He has moderate length auburn hair. He wears crescent spectacles with a black brim.

Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world; and a rival would like him out of the picture

Ideals: Athletic, Impeccable. Flaws: Impulsive. Bonds: Criminal record, Family. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

John Quinton, Male Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. He has shaved his head bald. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a font of random trivia from the lore and stories he has discovered

History: Adelard was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Logical. Bonds: Poor, Job, Criminal record. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Adelard Hayhurst, Male Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 14 (+2)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Black star sapphire (1300 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melissa Ramsay, Female Human [Permalink]

Personal [hide]

Description: She is wearing a tight red one piece outfit complete with pants, hood, and a cape, and she perpetually has her quarterstaff ready. Her white hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: From birth she was tutored by a cruel and relentless mentor. She moved out east to avoid the crime she committed. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Mentor, Criminal record. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Melissa Ramsay, Female Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)17 (+3) 6 (-2)11 (+0)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Celestial, Dwarven, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40000 cp.


Social Check DCs


Nicholas Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and white workpants. His shirt is violet, and he wears a heavy white leather apron most of the time. He has a very tight haircut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: This man loves dancing and to teach people dancing more than just about anything. He takes great joy in being the best Navigator in town.

History: He comes from a rich eastern family. His arcane abilities were realized during a raid on his village. He has never given up on his dancing dream.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Navigator

Voice: Laughs frequently while speaking

Attributes [hide]

Nicholas Gentry, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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