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NPC Generator

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Advanced [show]


Gerald Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. His black hair is drawn into a tight pony tail with a dagger scrunchie. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He became a Adventurer soon after.

Motivation: Further expansion of business; and expand his business

Flaws: Insane. Bonds: Attractive, Job, Criminal record, Poor, Nature. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Gerald Myerscough, Male Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)12 (+1) 9 (-1)9 (-1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Margery Stafford, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a tan shirt with thin black vertical stripes and pastel pants. Her black hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.

Personality: She acts crazy and hedonistic. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a Herbalist, her father struggled to pay the bills. She worked as a nervous Barkeep and found it very stressful. She has achieved small success as a Barkeep.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new barkeep responsibilities is difficult

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Poor, Job. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Margery Stafford, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 17 (+3)15 (+2)
Skills Deception +5, Insight +6
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is renowned for his bright blue suits and hats. He has a small bristly mustache and wavy auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful wizard made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Someone believes him a fraud; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Criminal record, Enemies. Occupation: Engraver

Voice: Scratchy, weak

Attributes [hide]

Norman Mitchell, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 16 (+3)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Brandon, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a colorful flower in her black hair. She has violet eyes and a brown hat with a white feather.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born in the west, but her parents moved at a very young age to the east. Griselda was born on a far western mountains where she grew up under the tutelage of her mother, an expert Sellsword. She has been saving her money to try and buy her sister's freedom.

Motivation: To unite with her sister; and her relatives are trying to arrange a marriage

Ideals: Joker, Philantrophist. Bonds: Rich, Attractive, Immigrant, Family. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Griselda Brandon, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)7 (-2) 10 (+0)18 (+4)
Skills Arcana +1, Persuasion +7
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp.


Social Check DCs

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