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NPC Generator

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Advanced [show]


Aldous Sharps, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of clubs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He is extraordinarily eccentric. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Ugly, Insane, Impulsive. Occupation: Soapmaker

Voice: Excited and jittery

Attributes [hide]

Aldous Sharps, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp.


Social Check DCs


Miles Watson, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears yellow painted combat armor at almost all times. His white hair has been sun bleached extensively. His fierce hazel eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in greatsword use. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge.

Ideals: Fighting. Flaws: Depressed, Ugly. Bonds: Enemies. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Miles Watson, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)15 (+2) 16 (+3)9 (-1)
Skills Medicine +6, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Rich purple corundum (500 gp). Hematite (14 gp). Rhodochrosite (14 gp). Deep blue spinel (700 gp).


Social Check DCs


Lance Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Around other people he will do his best to conceal his emotions and appear jolly.

History: Lance was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Mercenary.

Motivation: Regain custody of his daughter; and he is unsatisfied with his job

Ideals: Opinionated, Persistence. Flaws: Shy. Bonds: Job, Family. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Lance Staurheim, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Arcana +5, Deception +5
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. 1 Backpack. 1 Superior lock.


Social Check DCs


Conrad Blythe, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His hair is long and golden with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants to meet his childhood hero; and to be a spice merchant again

Ideals: Opinionated. Flaws: Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Tailor

Voice: Relaxed voice

Attributes [hide]

Conrad Blythe, Male Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)9 (-1) 9 (-1)9 (-1)
Skills Intimidation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs

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