Aline Coombs, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a blue collared shirt and green skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant blue.
Personality: A skeptical and narcissistic woman, Aline's first love is herself. Her second love is also herself. She always tries to repair and not replace. It was this mentality that drove her into the Cartwright business.
History: She was born into a rich family. As a young adult she joined a group advocating for an improvement in Human conditions. She now mingles about in high society.
Motivation: She feels the way she acts is they only way to get by in the world; and she is greedy
Ideals: Athletic, Impeccable, Persistence. Flaws: Racist. Bonds: Rich. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Eye agate (7 gp). Onyx (40 gp). Sardonyx (40 gp). 1 Minor magic item.
Mary Shelly, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears skinny pants and wears a white and brown robe with the hood down. She wears her brown hair up in a very large beehive style do. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born in the south her family was never financially stable. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her brother; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist. Flaws: Addict, Forgetful. Bonds: Poor, Family. Occupation: Baker
Voice: German accent
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Draconic, Gnoll, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item.
Oriel Shirley, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'5" and is wearing a perfectly clean shirt and pair of pants. Her right hand appears badly burned and disfigured. She has chestnut hair. She has blue eyes and a pastel hat with a blue feather.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born the only child of a wealthy merchant. Her mother was a mechanic, and taught her how to fix just about anything. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wishes to resurrect an old love.
Ideals: Entrepeneur, Persistence. Bonds: Attractive, In love. Occupation: Marshal
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Goblin, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 600 gp. Golden yellow topaz (600 gp). 1 Minor magic item.
Heward Harley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is cut jaggedly and amateurishly. His brown eyes dart from person to person to random spaces in the air.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Heward took refuge in the ruined castle and found the beat up glaive and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to meet his childhood hero; and he feels threatened by others
Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Adventurer, Nature, Has a crush. Occupation: Ploughman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp.
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