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NPC Generator

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Advanced [show]


Giselle Alton, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a violet armored body suit, with a simple brown line shooting up and back down. She has wavy blonde hair. Her eyes are violet.

Personality: She will rave to anyone who will listen. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has recently gotten a pet goose that steals things from people.

Motivation: She is not mentally stable, and does not behave rationally; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insane. Bonds: Religious, Poor, Criminal record. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Giselle Alton, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Rich purple corundum (1600 gp). Tourmaline (140 gp). Silver pearl (140 gp). Golden yellow topaz (1400 gp). 1 Full Plate.


Social Check DCs


Ralf Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His moppish golden hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. Ralf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ralf decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has never given up on his singing dream.

Motivation: He seems to be bored by most things; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Attractive, Criminal record. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Ralf Tattersall, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)15 (+2) 11 (+0)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs


Charles Tatum, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large brown jacket. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the south, but his parents moved at a very young age to the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Family, Immigrant, Adventurer. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Charles Tatum, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)18 (+4) 13 (+1)13 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Draconic, Giant
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Emerald (800 gp).


Social Check DCs


Bertram Blakely, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, blue, dusty cloak. His silver hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful brothel owner made him what he is. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and wants to have a good time and be beloved

Ideals: Athletic, Extrovert, Optimist. Bonds: Attractive, Mentor, Adventurer. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Bertram Blakely, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Arcana +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs

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