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NPC Generator

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Advanced [show]


Cecily Hastings, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She dresses in tan turtlenecks beneath a black coat with violet slacks. She has shaved her head bald. She wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Cecily will drive conversation. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her first spouse was a Armorer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She is searching for what she claims is her rightful reward.

Motivation: She loathes her own lifestyle; and she has passion for adventuring and risk

Ideals: Extrovert. Flaws: Depressed. Bonds: Adventurer, Religious, Family. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Cecily Hastings, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)14 (+2) 12 (+1)12 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. Fire opal (900 gp). Banded agate (16 gp).


Social Check DCs


Don Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered lance and tarnished sickle as well. He keeps his chestnut hair in a flapper bob. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has all his life been fascinated with writing.

History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Don Branson, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10000 cp.


Social Check DCs


Adelard Barlow, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: Eccentric and domineering, Adelard will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family.

Ideals: Extrovert, Philantrophist. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Bowyer

Voice: Soft and melodious

Attributes [hide]

Adelard Barlow, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Brown-green garnet (80 gp). Blue sapphire (800 gp). Alexandrite (200 gp). Rich purple corundum (800 gp).


Social Check DCs


Heather Lancaster, Female Human [Permalink]

Personal [hide]

Description: This woman wears suspenders and white workpants. Her shirt is brown, and she wears a heavy white leather apron most of the time. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. Her long brown hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Heather grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). After months of barely getting by, Heather managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer, Criminal record. Occupation: Barber

Voice: Jittery and nervous

Attributes [hide]

Heather Lancaster, Female Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +5, Religion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp. Coral (40 gp).


Social Check DCs

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