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NPC Generator

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Advanced [show]


Ella Hampton, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'4" and wears black leather gloves, a black jacket, and tight pants. Her left leg appears badly burned and disfigured. She keeps her silver hair in a pixie cut. Her eyes are violet and she is always smoking a pipe.

Personality: She acts crazy and hedonistic. She always tries to repair and not replace. It was this mentality that drove her into the Architect business.

History: She was born at the edge of vast island. Her mother took her hunting and taught her how to get in the mind of other creatures. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is not mentally stable, and does not behave rationally; and she is compelled to act according to her religious beliefs

Ideals: Persistence. Flaws: Hedonist, Insane. Bonds: Nature. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Ella Hampton, Female Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)17 (+3) 8 (-1)13 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 9
Languages Common, Halfling, Giant, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Jade (140 gp). Deep green spinel (140 gp). Chrysoberyl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Staurheim, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. His blue eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Miner business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Lance Staurheim, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Gerard Sheldon, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is brown and curly. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a logical person and will generally grow upset if things defy logic and science.

History: Gerard was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Fletcher.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Disciplined, Logical. Bonds: Attractive, Job, Adventurer. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Gerard Sheldon, Male Human Paladin 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Emmeline Shelley, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is tall, broad shouldered and powerfully built. Her brown hair is greasy and uncared for. Her otherwise smooth face is marked with small tiny scars.

Personality: She has a massive crush on the younger sibling of the Cook who has hired her part-time. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She is the product a well kept family trust fund and as such has never really known need. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark; and wants her loneliness to end

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer. Occupation: Cook

Voice: Rhymes sentences (sorry)

Attributes [hide]

Emmeline Shelley, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)13 (+1) 10 (+0)10 (+0)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs

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