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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Katherine Washington, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a custom-built plate barding that's adorned with black lining and desert motifs. She wears her white hair up. Her green unseeing eyes seem to look past you.

Personality: Katherine is depressed about a lot of things. She tends to be a nihilist. She does not trust anyone and sleeps with one eye open.

History: She was born in the north. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She moves from town to town, unable to find a place to settle.

Motivation: She feels kind of lost in life; and she feels that her past leaves her morally obligated to help

Flaws: Disease, Depressed, Insomniac. Bonds: Attractive, Immigrant. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Katherine Washington, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Beitz, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown tunic with red highlights, and long white pants that bunch up around his shoes. His chestnut hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.

Motivation: To reunite with his old friends; and retire the richest man in the west

Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thomas Beitz, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)7 (-2) 15 (+2)8 (-1)
Skills Insight +5, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Onyx (50 gp). Citrine (50 gp). Chalcedony (50 gp). Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs


Emeny Hadley, Female Human [Permalink]

Personal [hide]

Description: She stands about 6'0" and wears rags and sports a simple walking cane. Her right leg appears badly burned and disfigured. Her hair is short and brown. She wears a mask on her face.

Personality: She loves telling others what to do and how they should feel about things. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born on a small isolated farm. She moved out north to avoid the crime she committed. Being a Carpenter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help

Ideals: Opinionated. Flaws: Insane. Bonds: Poor, Criminal record, Nature. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Emeny Hadley, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Medicine +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ida Hayes, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a robe, a symbol of the four houses of cards around her neck, and a monstrous two handed axe on her belt. She has a long red ponytail with little hanging trinkets. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Ida hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She cannot resist a sob story and will often dote over anyone who has one.

History: Ida was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ida fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.

Ideals: Fighting, Athletic, Artistic, Philantrophist. Bonds: Poor. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Ida Hayes, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)7 (-2) 8 (-1)13 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 3 Antitoxin. 6 Acid flasks. 4 Alchemist’s fire. 2 Holy water.


Social Check DCs

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