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NPC Generator

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Advanced [show]


Cory Cooper, Male Human [Permalink]

Personal [hide]

Description: This southern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. He wears a broad hat to cover his moderate length chestnut hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with unlife at a very young age, Cory has worked very hard to control his curse. He ran away from his former home and has been making his living as a Bowyer for the past few years.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Logical, Gifted. Flaws: Disease. Bonds: Poor, Immigrant, Job. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Cory Cooper, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills History +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp. Amethyst (120 gp). Pink pearl (120 gp). Chalcedony (60 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Ernest Atterton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his hammer ready. His red hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. His childhood dream was to be a Dyer, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer, Job. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Ernest Atterton, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Deep blue spinel (300 gp). Citrine (40 gp). Moonstone (40 gp). Golden pearl (80 gp).


Social Check DCs


Hugh Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears brown cloth garments or leather armor. His brown hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: Wants to work out more often; and money/treasure

Ideals: Professionalism, Athletic. Bonds: Slave, Rich, Nature. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Hugh Mitchell, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 6 (-2)15 (+2)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. Jasper (40 gp).


Social Check DCs


Lance Carlisle, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green armored body suit, with a simple pastel line shooting up and back down. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Lance Carlisle, Male Human Paladin 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)7 (-2) 15 (+2)14 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Fire opal (1400 gp). Blue quartz (12 gp). Brown-green garnet (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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