Chad Abram, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He prefers to wear flannel. He keeps his brown hair in a flapper bob. His gray eyes have a joyful gleam in them most of the time.
Personality: He never swears and excessively uses polite adverbs when speaking. A true patriot, Chad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He has set out to sabotage the competition.
Motivation: Money/treasure; and he is greedy
Ideals: Optimist, Gifted. Bonds: Military, Job, Rich. Occupation: Unemployed
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: Moss agate (4 gp). Deep green spinel (40 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item.
Lewis Harper, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He likes to wear green tank tops with pastel pants, and his gloved hand is found clutching a lance. He has no hair. His eyes are brown and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lewis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lewis. After a long history of fighting, Lewis and his spouse have recently divorced.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated, Artistic. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Theobald Harlow, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and beady.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He comes from a rich northern family. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Roofer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Druidic, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Adelard Spalding, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy grey pantaloons and a blue scarf. With bright auburn hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Criminal record. Occupation: Weaver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Obsidian (16 gp). Fiery yellow corundum (1200 gp). Sard (50 gp). Obsidian (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

