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NPC Generator

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Advanced [show]


Emeny Kirby, Female Human [Permalink]

Personal [hide]

Description: She wears bulky tan painted plate armor. She wears her hair in dreadlocks. Her violet eyes are passionate and lively.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She works hard and plays hard.

History: Emeny was born in the south. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Emeny grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Emeny. Since then, she has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has decided she is irredeemable

Ideals: Optimist, Persistence, Fighting. Flaws: Hedonist. Bonds: Criminal record. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Emeny Kirby, Female Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 13 (+1)8 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Sarah Winthrop, Female Human [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a grey and black robe with the hood down. She is physically well-built. Her hair is short and silver. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is calm most of the time but flees social interaction. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in the north to a Assassin, Sarah learned a great deal about her father's area of expertise. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now owns her own business.

Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Job, Criminal record. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Sarah Winthrop, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 12
Languages Common, Ignan, Gnome, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. White opal (600 gp). Jet (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosamund Wallace, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many blue ritualistic tattoos. She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Sporting a silver mohawk this woman's hair draws a lot of attention. Her gray eyes are slightly larger than normal.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Painter, who enjoyed hunting, Rosamund was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and she is unsatisfied with her job

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Rosamund Wallace, Female Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)16 (+3) 16 (+3)13 (+1)
Skills Medicine +6, Religion +6
Senses Passive Perception 13
Languages Common, Terran, Auran, Ignan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Silver pearl (100 gp). Rich purple corundum (1000 gp).


Social Check DCs


Ahlyssa Gentry, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is black and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is obsessed with a lost civilization.

History: Ahlyssa was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Roofer for hire.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Fighting, Athletic. Bonds: Job, Adventurer. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ahlyssa Gentry, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)10 (+0) 9 (-1)13 (+1)
Skills Deception +4, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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