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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Juliana Colton, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She sports green clothing, slightly heavier than average wear. Her silver hair is well kept. She has a tattooed face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. While studying, she fell in love. They married and had a son. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She seems to be bored by most things; and doesn't want to be a bather and was forced into it by her family

Ideals: Opinionated, Artistic. Flaws: Mundane. Bonds: In love, Family. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Juliana Colton, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)7 (-2) 15 (+2)8 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Margery Addington, Female Human [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. She is physically well-built. Her golden hair is cut short with large spiked bangs in the front. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city she treasured whatever gifts she got. From there she went from mercenary job to mercenary job. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption

Ideals: Disciplined. Flaws: Insane. Bonds: Adventurer, Poor, Criminal record. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Margery Addington, Female Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)10 (+0) 9 (-1)15 (+2)
Skills Deception +5, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs


John Shelby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. He wears a deerstalker hat to cover his moderate length silver hair. This gray eyed westerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west, but his parents moved at a very young age to the north. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant, Criminal record. Occupation: Hunter

Voice: Slow speaker

Attributes [hide]

John Shelby, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Deception +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs


Hadwisa Abram, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. Her black hair is thinning but still full. Her brown unseeing eyes seem to look past you.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She enjoys reading and quiet.

History: She comes from a rich northern family. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: Money/treasure; and she is greedy

Ideals: Persistence, Logical. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Hadwisa Abram, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)7 (-2) 14 (+2)13 (+1)
Skills Investigation +1, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs

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