Henry Bentley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he sports violet clothing, slightly heavier than average wear. His black hair is drawn into a tight pony tail with a skull scrunchie. His violet eyes peer out from beneath his deerstalker violet hat.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born to a Bather, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Henry was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Disciplined, Impeccable. Bonds: Enemies, Poor, Family. Occupation: Interpreter
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. Smoky quartz (60 gp). Banded agate (9 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item.
Herleva Digby, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely yellow suit with green socks and a vest with buckled shoes. She carries a battered shield and tarnished greatsword as well. Her chestnut hair is smooth and relatively long. Her eyes are likewise blue.
Personality: Herleva hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She believes the world needs to unite to get rid of goblins once and for all.
History: Born in the north to a Courier, Herleva learned a great deal about her father's area of expertise. Because her father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She then took over the family business and is one of the better Courier for hire.
Motivation: A deep hatred of goblins.
Ideals: Fighting, Artistic. Bonds: Enemies, Job, Immigrant. Occupation: Courier
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 13 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Moonstone (40 gp). White pearl (100 gp).
Henry Kendall, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He usually wears his white robe and has his sai always slung over his shoulder. His black hair is styled in orderly dreadlocks. His skin is flawless and his gray eyes scan people very quickly.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted martial powers by his dying sister.
Motivation: To find somewhere to settle down.
Ideals: Impeccable. Flaws: Forgetful, Mundane. Bonds: Attractive, Slave. Occupation: Laborer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Minor magic item.
Dustin Tatum, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears professional attire. His chestnut hair is slicked back into a classic pompadour. His gray eyes dart from person to person to random spaces in the air.
Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.
History: Born in the south to a Actor, Dustin learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Athletic, Extrovert. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Actor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!


