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NPC Generator

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Advanced [show]


Oriel Huxley, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'9" and wears a brown shirt with thin white vertical stripes and black pants. Her head has been shaved. Her ears are large.

Personality: She is happy with her job as a Stylist. She turns her eye from what people do, preferring to live and let live. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Oriel hails from a village terrorized by dire rats. When Oriel reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She struck the Stylist job and began her own company from there.

Motivation: Further expansion of business; and revenge

Flaws: Ugly, Fearful. Bonds: Job, Enemies, Military. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Oriel Huxley, Female Human Paladin 5
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)9 (-1) 7 (-2)16 (+3)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp.


Social Check DCs


Egelina Stansfield, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is greying and her face has many wrinkles. Her thin eyebrows rest above her beady brown eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Religious. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Egelina Stansfield, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)10 (+0) 11 (+0)16 (+3)
Skills Insight +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Matilda Digby, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is generally well dressed albeit a few years behind the times. Her chestnut hair is thinning but still full. Her violet eyes dart from person to person.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She cannot resist a sob story and will often dote over anyone who has one.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Paladin school at a young age so that she could practice her necromantic talents. She has dedicated herself to building a better kind of golem.

Motivation: She desires power and/or immortality; and obtaining odd cultural human artifacts is her passion

Ideals: Philantrophist, Gifted. Flaws: Emotional. Bonds: Attractive, Adventurer. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Matilda Digby, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)6 (-2) 13 (+1)15 (+2)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. 1 Darkwood Shield.


Social Check DCs


Frederick Addington, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. He has styled his auburn hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by illithids. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids.

Ideals: Joker, Entrepeneur. Bonds: Religious, Enemies. Occupation: Crown-heir

Voice: Farmer accent

Attributes [hide]

Frederick Addington, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)15 (+2) 8 (-1)9 (-1)
Skills Athletics +5, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs

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