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NPC Generator

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Lvl.
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Advanced [show]


Beatrice Garrick, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she prefers to wear flannel. Her long golden hair reaches down to her waist. Her fierce hazel eyes like to dwell on things.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She receives visions of the future at random moments

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Slave, Adventurer. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Beatrice Garrick, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp.


Social Check DCs


Herleva Atherton, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears light armors faded through time and improper care. Her silver hair, when down, is lengthy. Her eyes are green.

Personality: She can speak with the recently deceased. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She was granted arcane powers by her dying brother.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Impulsive, Disease, Insomniac. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Herleva Atherton, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)8 (-1) 11 (+0)9 (-1)
Skills Athletics +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Blue sapphire (1200 gp). Tourmaline (90 gp). Malachite (16 gp). Moonstone (80 gp).


Social Check DCs


Gilbert Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is drawn into a tight pony tail with a skull scrunchie. His hazel eyes dart from person to person.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: Gilbert was born with his mother's beautiful face. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions; and meet up once more with his childhood friend

Ideals: Artistic. Bonds: Enemies, Attractive, Adventurer, Religious. Occupation: Mercenary

Voice: Irish accent

Attributes [hide]

Gilbert Wentworth, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)10 (+0) 11 (+0)17 (+3)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Golden pearl (90 gp). Deep blue spinel (600 gp). Freshwater pearl (12 gp). Jet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avelina Weston, Female Human [Permalink]

Personal [hide]

Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat, and sports empty pouches on her belt. Her hair is always cut to a buzz. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has all her life been fascinated with poetry.

History: Avelina was raised in a hard working conservative environment. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends

Ideals: Artistic, Fighting. Flaws: Cynical. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Avelina Weston, Female Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)17 (+3) 7 (-2)9 (-1)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 8
Languages Common, Sylvan, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp. Blue quartz (16 gp).


Social Check DCs

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