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NPC Generator

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Advanced [show]


Anthony Clare, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is renowned for his bright pastel suits and hats. He has shaved his head bald. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: Anthony hails from a village terrorized by dire rats. He was taken from his home at a very young age. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Ugly, Shy, Secretive. Bonds: Enemies, Slave. Occupation: Miner

Voice: Old thin voice

Attributes [hide]

Anthony Clare, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)16 (+3) 12 (+1)9 (-1)
Skills Deception +2, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Moss agate (13 gp). Tiger eye turquoise (13 gp). Rose (40 gp). Red spinel (100 gp).


Social Check DCs


Arnold Merton, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized amber on his left hand. He sports a long black beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved out south to avoid the crime he committed. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom; and he is a bit of a kleptomaniac

Ideals: Justice, Fighting. Flaws: Disease, Mundane. Bonds: Rich, Criminal record. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Arnold Merton, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp. Gold dragon comb with red garnet eye (1400 gp). Gold music box (1000 gp).


Social Check DCs


Gerard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. He has a long white beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Athletic. Bonds: Poor, Attractive, Enemies, Criminal record. Occupation: Masseuse

Voice: Sounds elderly

Attributes [hide]

Gerard Winterbourne, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp.


Social Check DCs


Gunter Appleton, Male Human [Permalink]

Personal [hide]

Description: This western man prefers to wear blue pants and tee shirts. His clothes are grease stained in places. He sports a long silver beard, and similarly colored long hair. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west. Gunter was born on a far western forest where he grew up under the tutelage of his mother, an expert Beggar. He has been a successful dealer in antiques buying low and selling high.

Motivation: To pay off his debts; and human compassion

Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Beggar

Voice: Speaks with a cold

Attributes [hide]

Gunter Appleton, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)11 (+0) 16 (+3)9 (-1)
Skills Animal Handling +6, Arcana +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs

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