Emeny Paxton, Female Human [Permalink]
Personal [hide]
Description: She wears professional attire. She carries a battered scythe and tarnished shortspear as well. Her hair, while still mostly silver, has prominent grey streaks. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is fixated on the number 45. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born in a small village she learned the ways of the warrior from her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Professionalism. Flaws: Addict, Insane. Bonds: Attractive. Occupation: Priest
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Eye agate (6 gp). Moonstone (50 gp). Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item.
Theodoric Norton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a simple violet robe with green stripes complete with hood. He has a small bristly mustache and wavy chestnut hair. His eyes are green and catlike.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend.
Ideals: Entrepeneur. Flaws: Cynical. Bonds: Family, Adventurer. Occupation: Assassin
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Gold dragon comb with red garnet eye (500 gp). Solid gold idol (1000 gp).
Emeny Walcott, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tan tunic with black highlights, and long brown pants that bunch up around her shoes. She has slicked back blonde hair. She has a dull look in her violet eyes.
Personality: Emeny hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is a ruthless business woman, a trait she acquired from her mother.
History: Born in the south to a Masseuse, Emeny learned a great deal about her mother's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She then took over the family business and is one of the better Masseuse for hire.
Motivation: Retire the richest woman in the south; and she is wracked by social anxiety
Ideals: Artistic, Entrepeneur. Flaws: Fearful. Bonds: Job, Attractive. Occupation: Masseuse
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Deep blue spinel (900 gp).
Millicent Van Es, Female Human [Permalink]
Personal [hide]
Description: She wears a tan costume with the symbols of death on her torso. She has a slight overbite and is overall scrawny. Her long golden hair reaches down to her waist. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses divination through singing.
History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Millicent took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She is greedy.
Ideals: Joker, Gifted. Bonds: Rich, Family. Occupation: Blacksmith
Voice: Rolls R's
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 4000 sp. Sard (70 gp). Golden yellow topaz (1100 gp). Zircon (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!


