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NPC Generator

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Advanced [show]


Ermina Woods, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she dresses in tan turtlenecks beneath a green coat with brown slacks. She has a long silver ponytail with little hanging trinkets. She tend to wears goggles to shield her eyes.

Personality: Overbrimming with self-confidence, Ermina isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Ermina grew up listening to her father's many stories. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying sister.

Motivation: She is wracked by social anxiety; and meet up once more with her childhood friend

Ideals: Impeccable, Gifted. Flaws: Impulsive, Fearful. Bonds: Adventurer. Occupation: Body Guard

Voice: Prounounces S like Z

Attributes [hide]

Ermina Woods, Female Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 16 (+3)17 (+3)
Skills Deception +6, Religion +5
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Amethyst (120 gp). Zircon (20 gp). Fiery yellow corundum (1400 gp).


Social Check DCs


Mary Compton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a tight fitting red shirt and pants. She has chestnut hair. Her green eyes dart from person to person.

Personality: Cocky and sure of herself, she believes she is the best Body Guard born in the past three hundred years. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Body Guard. She was granted arcane powers by her dying sister.

Motivation: Wants a kiss; and she's in love

Ideals: Gifted. Bonds: Job, Religious, Slave, Has a crush. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Mary Compton, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)8 (-1) 15 (+2)14 (+2)
Skills Insight +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Gunter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. His green eyes peer out from beneath his broad yellow hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gunter was raised in a hard working conservative environment. A freak accident while working with his Priest father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Family, Job. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Gunter Birkenhead, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 13 (+1)9 (-1)
Skills Performance +2, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp.


Social Check DCs


Ermina Sydney, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she typically wears brown cloth garments or leather armor. Her head has been shaved. She has amber eyes and a brown hat with a black feather.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Ermina was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A freak accident while working with her Masseuse father left her crippled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants revenge against dire rats.

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Enemies, Poor. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Ermina Sydney, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 9 (-1)16 (+3)
Skills History +6, Religion +6
Senses Passive Perception 9
Languages Common, Ignan, Infernal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Brown-green garnet (70 gp). Red spinel (70 gp). Sard (50 gp). Violet garnet (200 gp).


Social Check DCs

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