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NPC Generator

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Advanced [show]


Yvonne Winthrop, Female Human [Permalink]

Personal [hide]

Description: She wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a moderate pudge and is not very fit. Her auburn hair is cut short with large spiked bangs in the front. Her eyes are gray and she is always smoking a pipe.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Fisher and found it very stressful. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: To be a Shipwright again; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Rich, Adventurer, Immigrant, Job. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Yvonne Winthrop, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 10 (+0)9 (-1)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. 1 Smokesticks. 1 Everburning torch.


Social Check DCs


Sybil Tickle, Female Human [Permalink]

Personal [hide]

Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it, and sports empty pouches on her belt. Her golden hair is thinning but still full. Her eyes are blue and she is always smoking a pipe.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Sybil was born in the west. At a young age she loved to build and create. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Philantrophist, Persistence. Bonds: Religious. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Sybil Tickle, Female Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)18 (+4) 8 (-1)16 (+3)
Skills Deception +6, Medicine +2
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon, Infernal, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs


William Alby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: When he was but 6 years old his parents immigrated from the east. Cursed with a spirit at a very young age, William has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Banker; and wants his loneliness to end

Ideals: Athletic. Flaws: Impulsive, Disease, Ugly. Bonds: Immigrant, Has a crush. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

William Alby, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)12 (+1) 8 (-1)10 (+0)
Skills Acrobatics +6, Deception +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Gold and topaz bottle stopper cork (400 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Jane Garrick, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. She wears her blonde hair up in a very large beehive style do. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She was raised in a desert tribe. Her father was a mechanic, and taught her how to fix just about anything. She has built up a small fortune and can afford her own way.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Persistence. Flaws: Shy. Bonds: Rich, Enemies, Nature. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Jane Garrick, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs

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