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NPC Generator

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Advanced [show]


Norman Garrick, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is lengthy and is close to two feet long. He has several tiny jet earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Philantrophist, Pacifist. Bonds: Rich. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

Norman Garrick, Male Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 12 (+1)18 (+4)
Skills Insight +4, Performance +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Sapphire pendant on gold chain (1200 gp).


Social Check DCs


Dean Shelly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He has a large brown mantle and cape that has been intricately interwoven into his green robe. He has a hunchback. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east, but his parents moved at a very young age to the south. After coming to the age of reason, Dean took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Joker, Gifted. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dean Shelly, Male Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 7 (-2)17 (+3)
Skills Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Chatham, Male Human [Permalink]

Personal [hide]

Description: This man wears a white vest and prefers blue and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. His black hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down.

Ideals: Philantrophist. Flaws: Ugly, Depressed, Mundane. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Simon Chatham, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. 1 Full Plate. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Jane Mitchell, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a worn and beaten armor. Her silver hair is wavy and long. Her brown eyes lackadaisically let the world flow into them.

Personality: She is irascible and easily irritated. As long as the job gets done she does not care how it got done.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Jane took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Professionalism, Gifted, Impeccable. Flaws: Antagonistic. Bonds: Rich. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Jane Mitchell, Female Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 6 (-2)13 (+1) 18 (+4)15 (+2)
Skills Arcana +4, Performance +5
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 300 gp. Sard (50 gp). Golden yellow topaz (1500 gp). Red garnet (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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