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NPC Generator

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Advanced [show]


Heather Bentley, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her head has been shaved. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to loving parents in a slum to the south. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has since lost track of the people in her past.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Heather Bentley, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)16 (+3) 15 (+2)6 (-2)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beatrice Barclay, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing the road beaten gear of a warrior. She is bald on top and has large red tufts of hair around her ears. She wears round tiny glasses practically rammed into her face.

Personality: Stoic and calm, she prefers to meditate than take action. She is obsessed with her god.

History: She was raised by priests from a young age. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beatrice fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Disciplined. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Carpenter

Voice: Forgets to breathe while speaking

Attributes [hide]

Beatrice Barclay, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)12 (+1) 8 (-1)8 (-1)
Skills History +4, Intimidation +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Hadwisa Harrington, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses in collared shirts and wears a proper scarf over her head. She has wavy chestnut hair. She tend to wears goggles to shield her eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. She left for the north, certain she would find work there.

Motivation: Many drow want her driven away; and a deep hatred of drow

Ideals: Optimist, Joker. Bonds: Immigrant, Job, Enemies. Occupation: Interpreter

Voice: Excited and jittery

Attributes [hide]

Hadwisa Harrington, Female Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)12 (+1) 14 (+2)16 (+3)
Skills Deception +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 50 pp. Fire opal pendant on a fine gold chain (1500 gp). Silver ewer (90 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Fire opal pendant on a fine gold chain (1500 gp).


Social Check DCs


Eloise Hartford, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She tends to wear a large grey jacket. Beneath her clothing is a huge mess of scar tissue. Her brown hair is well kept. Her eyes are green.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a minor phobia of water and hates getting wet.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Eloise has worked very hard to control her curse. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and retire the richest woman in the south

Ideals: Entrepeneur. Flaws: Insomniac, Fearful, Disease. Bonds: Slave, Adventurer. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Eloise Hartford, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. Silver comb with moonstones (300 gp). Solid gold idol (400 gp). 1 Masterwork Common Melee.


Social Check DCs

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