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NPC Generator

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Advanced [show]


Ahlyssa Dumph, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many brown ritualistic tattoos. She wears suspenders and black workpants. Her shirt is brown, and she wears a heavy black leather apron most of the time. She wears her black hair up in a very large beehive style do. She wears crescent spectacles with a black brim.

Personality: This woman loves singing and to teach people singing more than just about anything. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She has had some formal singing training, and achieved minor success. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Ahlyssa never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love; and retire the richest woman in the east

Ideals: Artistic, Optimist, Entrepeneur. Bonds: In love, Immigrant. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Ahlyssa Dumph, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Violet garnet (300 gp). Freshwater pearl (14 gp). Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Kensley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a faded coat and loose pants complete with broad hat. He keeps his red hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and many goblins want him driven away

Flaws: Insane, Disease. Bonds: Attractive, Enemies, Rich. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Theodoric Kensley, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)9 (-1) 7 (-2)13 (+1)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Peter Gracey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his flail. His golden hair is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Poor. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Peter Gracey, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs


Hubert Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His hair is cut close to his head. His gray eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Joker, Justice. Bonds: Military, Job, Family. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Hubert Yeardley, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)16 (+3) 15 (+2)5 (-3)
Skills Animal Handling +5, Deception +0
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Masterwork Thieves’ tools. 1 Silk rope. 1 Masterwork Musical instrument. 1 Masterwork manacles.


Social Check DCs

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