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NPC Generator

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Advanced [show]


Ermina Kensley, Female Human [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her whole body is exceptionally muscular. Her chestnut hair is smooth and relatively long. Her gray eyes dart from person to person.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born in the south, but her parents moved at a very young age to the east. Ermina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south; and obtaining odd cultural human artifacts is her passion

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Ermina Kensley, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills Deception +6, History +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Sardonyx (30 gp).


Social Check DCs


Kyle Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He is wearing a long, blue cloak. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. Kyle was born on a far northern forest where he grew up under the tutelage of his father, an expert Mason. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their daughter. He worked as a Mason, and he later adopted a second daughter.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Athletic. Bonds: Immigrant, Rich, Family, Job. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Kyle Blakeley, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 7 (-2)16 (+3)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He carries with him a set of rapiers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large blonde tufts of hair around his ears. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to human people

Ideals: Fighting, Optimist, Professionalism. Flaws: Ugly, Addict. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Hunter Bentham, Male Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Garfield, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His auburn hair is heavily combed to the right. His green eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Roger studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Roger Garfield, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)10 (+0) 14 (+2)8 (-1)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs

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