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NPC Generator

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Advanced [show]


Justin Hackney, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears light armors faded through time and improper care. He has moderate length black hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He is afraid of women and trembles around them

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His first spouse was a Barber, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Disciplined. Flaws: Shy, Disease, Insomniac. Occupation: Slave Trader

Voice: High pitched and raspy

Attributes [hide]

Justin Hackney, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)11 (+0) 10 (+0)7 (-2)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Black pearl (1100 gp).


Social Check DCs


Heward Compton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length red hair. His hazel eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Poor, Enemies. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Heward Compton, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)11 (+0) 12 (+1)17 (+3)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long silver hair reaches down to his waist. His amber eyes peer out from beneath his broad black hat.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Flaws: Selfish. Bonds: Nature, Criminal record. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Branson, Male Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)9 (-1) 16 (+3)8 (-1)
Skills Intimidation +2, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Golden pearl (130 gp). Tiger eye turquoise (8 gp). Coral (130 gp).


Social Check DCs


Matilda Davenport, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses in white turtlenecks beneath a black coat with blue slacks. Her chestnut hair is slicked back into a classic pompadour. Her thin eyebrows rest above her beady green eyes.

Personality: She loves telling others what to do and how they should feel about things. She is an amazing painter.

History: She was born into a rich family. In her 10th year, her parents were killed by a dire rats raid, leaving Matilda alone in the world. After a stint in an orphanage, she was adopted. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and revenge

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Baker

Voice: Gruff and masculine

Attributes [hide]

Matilda Davenport, Female Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp.


Social Check DCs

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