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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sarah Compton, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of scythes, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She wears her blonde hair up in a very large beehive style do. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born in a small desert village. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Fighting, Justice. Bonds: Poor, Nature, Family. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

Sarah Compton, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. Bloodstone (30 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Colton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears black cloth garments or leather armor. His auburn hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a font of random trivia from the lore and stories he has discovered

History: Kyle hails from a village terrorized by brigands. He married young, but lost his spouse to brigands. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes him a fraud; and a deep hatred of brigands

Ideals: Philantrophist, Logical. Flaws: Depressed. Bonds: Enemies. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kyle Colton, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)12 (+1) 6 (-2)14 (+2)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40000 cp.


Social Check DCs


William Beckwith, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. He sports a long blonde beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

William Beckwith, Male Human Paladin 5
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 5 (-3)16 (+3)
Skills Performance +6, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 sp.


Social Check DCs


Anthony Dudley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple green robe with pastel stripes complete with hood. His red hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He likes to make people angry or surprised. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Anthony was born in the west. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and to be a dilettante again

Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Job. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Anthony Dudley, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 17 (+3)8 (-1)
Skills Arcana +5, Stealth +6
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Coral (150 gp). Freshwater pearl (9 gp).


Social Check DCs

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