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NPC Generator

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Advanced [show]


Shane Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with red and black striped suspenders. He wears various colorful collared shirts. His long golden hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Shane isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Shane hails from a village terrorized by dire rats. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Persistence. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Shane Tatum, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Anne Rutherford, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears silk and lounges about seductively. She wears a deerstalker hat to cover her moderate length auburn hair. Her gray eyes are passionate and lively.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She believes the world needs to unite to get rid of brigands once and for all.

History: She was born at the edge of vast forest. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered brigands who tried to eat her hand. Days after completing her studies, news broke out that her hometown was attacked by brigands. Anne was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Revenge; and a deep hatred of brigands

Flaws: Greedy. Bonds: Attractive, Enemies, Nature. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Anne Rutherford, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 9 (-1)6 (-2)
Skills Deception +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Tiger eye turquoise (4 gp). Blue sapphire (1000 gp). Rhodochrosite (4 gp). Malachite (4 gp). 1 Minor magic item.


Social Check DCs


Williamina Tickle, Female Human [Permalink]

Personal [hide]

Description: This western woman has a large violet mantle and cape that has been intricately interwoven into her blue robe. Her clothes are grease stained in places. Her chestnut hair, when down, is lengthy. Her eyes are a pleasant gray.

Personality: She is business-like. She takes instructions and follows them to the letter. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a criminal king-pin and mafia family She moved out north to avoid the crime she committed. She moves from town to town, unable to find a place to settle.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Professionalism. Flaws: Impulsive. Bonds: Poor, Immigrant, Criminal record. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Williamina Tickle, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)18 (+4) 6 (-2)11 (+0)
Skills Perception +1, Religion +7
Senses Passive Perception 17
Languages Common, Halfling, Giant, Celestial, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Halsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is short and red. His brown eyes lackadaisically let the world flow into them.

Personality: This man loves singing and to teach people singing more than just about anything. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better world.

Motivation: He is greedy; and he wants to meet his childhood hero

Ideals: Artistic, Gifted. Bonds: Rich, Adventurer, Job. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Arnold Halsey, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 9 (-1)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Jasper (40 gp). Jasper (40 gp). Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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