William Weld, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown top hat and brown clothes. With a patchy white beard and wild white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: William is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of northern immigrants he idolized his father. William was born on a far northern mountains where he grew up under the tutelage of his father, an expert Barrister. He has set out to sabotage the competition.
Motivation: To reunite with his absent father; and balancing his hectic life and new barrister responsibilities is difficult
Ideals: Athletic, Joker. Flaws: Depressed. Bonds: Immigrant, Job, Family. Occupation: Barrister
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 8 (-1) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Heward Burton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a green low-cut shirt, and a broad hat upon his head. His skin is fair and his fingers are delicate and long. He has a long chestnut beard with little hanging trinkets. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He never swears and excessively uses polite adverbs when speaking. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born several months after his mother was called into army service. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Mortician
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Abyssal, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp.
Percival Tindall, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a green collared shirt and red pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a crossbow. He has a long white beard with little hanging trinkets. He has blue eyes and a green hat with a red feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a crush on the local Carpenter; and he's attracted to the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item.
Millicent Hornsby, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. Her black hair is kept up in a ponytail inside a feathered hat. Her eyes are brown.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born to a criminal king-pin and mafia family Millicent was born on a far western forest where she grew up under the tutelage of her mother, an expert Mortician. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Joker. Flaws: Impulsive. Bonds: Immigrant, Criminal record, Family. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 1 Full Plate.
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Their contribution stands as a beacon of hope for all adventurers!

