Randal Mitchell, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his brown hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.
History: Born in the south to a Scribe, Randal learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered poetry. He has drifted from career to career and currently works as a Scribe.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Insane. Bonds: Nature, Military, Job. Occupation: Scribe
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Chad Law, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses like a well dressed Mercenary does. His white hair is singed and shortened. His hazel eyes are slightly larger than normal.
Personality: Eccentric and domineering, Chad will drive conversation. His job bores him to no end. He has decided to make it more interesting.
History: Born in the west to a Mercenary, Chad learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Mercenary. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Expand his business; and seeks redemption
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Adventurer, Criminal record. Occupation: Mercenary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 57 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Hubert Roscoe, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large brown jacket. His hair is greying and his face has many wrinkles. He wears an eyepatch.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic, Depressed. Bonds: Adventurer. Occupation: Doctor
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). Gold and topaz bottle stopper cork (600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Griselda Ansley, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She prefers to wear black clothing when she does not wear armor. With wild brown hair. Her eyes are likewise violet.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her job bores her to no end. She has decided to make it more interesting.
History: Born in the south her family was never financially stable. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She became a Carter soon after.
Motivation: To reunite with her absent father; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Bonds: Job, Adventurer, Criminal record, Poor, Family. Occupation: Carter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.
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