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NPC Generator

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Advanced [show]


Chad Stanley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a broad hat to cover his moderate length blonde hair. He has gleaming, smiling blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants his loneliness to end; and he has money and likes to spend it

Flaws: Depressed. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Chad Stanley, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp.


Social Check DCs


Trym Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black armored body suit, with a simple white line shooting up and back down. He keeps his chestnut hair in a flapper bob. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: A deep hatred of brigands.

Bonds: Attractive, Enemies, Rich, Adventurer. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Mitchell, Male Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 6 (-2)9 (-1) 15 (+2)17 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Elizabeth Dalton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing the road beaten gear of a warrior. She keeps her chestnut hair in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Aggressive, abrasive, and angry, Elizabeth embodies much of what other species detest in the Humans. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born in a small village she learned the ways of the warrior from her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To reunite with her old friends; and she's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Attractive, Rich, Adventurer. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Elizabeth Dalton, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 11 (+0)13 (+1)
Skills Arcana +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. Eye agate (8 gp). Hematite (8 gp). Malachite (8 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosalind Ashley, Female Human [Permalink]

Personal [hide]

Description: Standing 5'6", this woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her silver hair is braided into rings. Her hazel eyes are slightly larger than normal.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born on a small isolated farm. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Beggar. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Find a way to reverse the transformation of her brother; and she'd like to take her coworkers down a peg

Ideals: Philantrophist, Logical. Bonds: Job, Nature, Family. Occupation: Beggar

Voice: Hollow voice

Attributes [hide]

Rosalind Ashley, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Smoky quartz (40 gp). Iolite (40 gp).


Social Check DCs

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