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NPC Generator

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Advanced [show]


Geoffrey Bradford, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a faded coat and loose pants complete with wide-brimmed hat. His blonde hair is long and unkept. His eyes are amber and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Geoffrey was born in the east. At a young age he loved to build and create. A freak accident while working with his Roofer father left him crippled. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Philantrophist, Persistence. Flaws: Ugly, Disease. Bonds: Family. Occupation: Engraver

Voice: Slow speaker

Attributes [hide]

Geoffrey Bradford, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Kensley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and typically wears tan cloth garments or leather armor. His skin is also unnaturally pale. He wears his hair in dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: Born to a Sailor, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Engraver.

Motivation: To be a Sailor again; and further expansion of business

Ideals: Justice. Flaws: Ugly. Bonds: Religious, Poor, Job. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Bertram Kensley, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Insight +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Robert Mori, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses like a well dressed Layabout does. He has shaved his head bald. He has a dull look in his hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: Born in the east to a Layabout, Robert learned a great deal about his father's area of expertise. He worked as a nervous Layabout and found it very stressful. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Lazy. Bonds: Job. Occupation: Layabout

Voice: Sounds elderly

Attributes [hide]

Robert Mori, Male Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Obsidian (12 gp). Blue star sapphire (1500 gp).


Social Check DCs


Jane Byron, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She is wearing a long, white, dusty cloak. Her chestnut hair is braided into rings. Her gray eyes dart from person to person.

Personality: A skeptical and narcissistic woman, Jane's first love is herself. Her second love is also herself. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Gifted from a young age, Jane studied abroad. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jane took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: A strong sense of loyalty to Human people; and wants to raise her children well

Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Family, Nature. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Jane Byron, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)17 (+3) 9 (-1)17 (+3)
Skills Athletics +3, History +6
Senses Passive Perception 9
Languages Common, Celestial, Dwarven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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