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NPC Generator

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Advanced [show]


Peter Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His golden hair is styled in orderly dreadlocks. He has gleaming, smiling green eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Justice, Philantrophist, Gifted. Bonds: Adventurer. Occupation: Priest

Voice: pre-pubescent

Attributes [hide]

Peter Marlee, Male Human Paladin 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp. 1 Breastplate.


Social Check DCs


Ella Haley, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is blonde and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a Doctor first and foremost. She believes firmly that knowledge should be universal. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father had invested heavily in several trade routes and wanted her to inherit them. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Expand her business.

Flaws: Insane, Disease. Bonds: Job, Religious, Rich. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Ella Haley, Female Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eloise Tindall, Female Human [Permalink]

Personal [hide]

Description: Standing 5'5", this woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her feathered hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a minor phobia of water and hates getting wet.

History: The child of a Soapmaker, who enjoyed hunting, Eloise was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Eloise took refuge in the large cave and found the beat up axe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Sage

Voice: Slurs words

Attributes [hide]

Eloise Tindall, Female Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 9 (-1)10 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 9
Languages Common, Auran, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Gomory Chatham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His white hair is slicked back into a classic pompadour. He has several tiny topaz earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: When he was but 8 years old his parents immigrated from the north. Gomory was born on a far northern desert where he grew up under the tutelage of his father, an expert Guard. He now mingles about in high society.

Motivation: Revenge; and someone believes him a fraud

Ideals: Disciplined, Philantrophist. Bonds: Rich, Immigrant, Enemies. Occupation: Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Gomory Chatham, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)11 (+0) 13 (+1)17 (+3)
Skills Deception +6, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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