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NPC Generator

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Advanced [show]


Solomon Chatham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey armored body suit, with a simple blue line shooting up and back down. His brown hair is unkempt and raggedy. He has gleaming, smiling gray eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Energy wise he seems alert and responsive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Locksmith soon after.

Motivation: He wants nothing more than to rejoin the army; and to pay off his debts

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Military. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Solomon Chatham, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills History +4, Stealth +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp.


Social Check DCs


Shane Marley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a pastel collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has styled his golden hair well, parting it to the right. His thin eyebrows rest above his beady hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the west to a Servant, Shane learned a great deal about his mother's area of expertise. When Shane reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 6 years.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Job, Military. Occupation: Servant

Voice: Indian accent

Attributes [hide]

Shane Marley, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)8 (-1) 12 (+1)9 (-1)
Skills Insight +4, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Black pearl (400 gp). Jet (140 gp). 1 Chain shirt. 1 Half-Plate. 1 Full Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Ralf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long blonde hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He never swears and excessively uses polite adverbs when speaking. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich eastern family. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Ralf Tewksbury, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Insight +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Amethyst (150 gp).


Social Check DCs


Balimaar Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). He wears his auburn hair up in a very large beehive style do. His eyes are blue and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.

Motivation: A need for knowledge about a nearby landmark; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Attractive, Adventurer, Slave. Occupation: Dilettante

Voice: Low and grunting

Attributes [hide]

Balimaar Winterbourne, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Banded agate (14 gp). White opal (1000 gp). Violet garnet (1100 gp). Malachite (14 gp).


Social Check DCs

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