Margery Lindsey, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a fine chain shirt which she covers with green colored cloaks and clothing. She has done her best to style her golden hair to look like a famous performer. She tend to wears goggles to shield her eyes.
Personality: She is happy with her job as a Stableman. She turns her eye from what people do, preferring to live and let live. She uses divination through singing.
History: Born to a poor family in the city she treasured whatever gifts she got. Cursed with unlife at a very young age, Margery has worked very hard to control her curse. She tends to her Stableman job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and to be a shoemaker again
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 19 (+4) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Cecily Hadleigh, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and is well dressed, but even with her fine clothing she looks run-down. Her golden hair is unkempt and raggedy. Her eyes are a pleasant green.
Personality: A deeply religious woman she believes everything happens for a reason. She is obsessed with a lost civilization.
History: She was raised by priests from a young age. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Poor, Religious, Adventurer, Mentor. Occupation: Performer
Voice: Low range voice
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 57 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Eloise Wentworth, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many green ritualistic tattoos. She dresses in brown turtlenecks beneath a green coat with grey slacks. She has moderate length brown hair. Her half smiles and green eyes are beguiling and draw you in.
Personality: She acts crazy and hedonistic. She is lazy, self-centered, vain, and jealous.
History: She was raised by priests from a young age. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Hedonist, Selfish. Bonds: Attractive, Religious, Mentor. Occupation: Barber
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 8 (-1) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. Citrine (50 gp).
Millicent Yeardley, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a colorful flower in her chestnut hair. She has several tiny aquamarine earrings on each ear.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is harsh and unforgiving.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Through the years after Millicent was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Millicent's mother didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: She feels threatened by others.
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Rich. Occupation: Shepherd
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 7 (-2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 pp. Black opal (900 gp). 1 Minor magic item. 1 Minor magic item.
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