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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sarah Carlyle, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is blonde, silky, and of moderate length. She wears large thick round spectacles.

Personality: She dislikes all the random violence that takes place in the south. She takes great joy in being the best Sage in town.

History: She was born in the south, but her parents moved at a very young age to the north. She worked as a nervous Sage and found it very stressful. She then took over the family business and is one of the better Sage for hire.

Motivation: To be a Bellfounder again; and wants to open a new tavern

Ideals: Athletic, Pacifist. Bonds: Attractive, Job, Immigrant. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Sarah Carlyle, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 13 (+1)16 (+3)
Skills Stealth +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


John Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His hair is greying and his face has many wrinkles. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Farmer.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Addict. Bonds: Attractive, Job, Religious, Mentor. Occupation: Farmer

Voice: Ums and uhs a lot

Attributes [hide]

John Tattersall, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp.


Social Check DCs


Norman Kent, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Further he is a bit of a stoner and is frequently out of it.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He got away from his former life and has fallen to alcoholism.

Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new jeweler responsibilities is difficult

Flaws: Selfish, Addict. Bonds: Military, Job, Family. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Norman Kent, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)14 (+2) 8 (-1)8 (-1)
Skills Acrobatics +7, Insight +2
Senses Passive Perception 9
Languages Common, Infernal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Giselle Milton, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many green ritualistic tattoos. She wears a fancy tan dress. Her red hair is still thick. Her eyes are likewise brown.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Giselle took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She has been a successful dealer in antiques buying low and selling high.

Motivation: She's attracted to the PC; and to settle down with her crush

Ideals: Entrepeneur. Flaws: Insomniac, Secretive. Bonds: Attractive, Nature, Has a crush. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Giselle Milton, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)14 (+2) 9 (-1)9 (-1)
Skills Arcana +5, Survival +2
Senses Passive Perception 9
Languages Common, Auran, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Good lock. 1 Masterwork Musical instrument. 1 Superior lock. 1 Good lock.


Social Check DCs

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