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NPC Generator

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Advanced [show]


Charles Ansley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a kukri. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Charles will drive conversation. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a daughter. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Fighting. Bonds: In love, Poor, Criminal record. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Charles Ansley, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)5 (-3) 14 (+2)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Gunter Royal, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). With a patchy silver beard and wild silver hair. He is very pretty but has cold, dead eyes.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure.

Ideals: Artistic, Logical. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Gunter Royal, Male Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 5 (-3)11 (+0) 17 (+3)15 (+2)
Skills Athletics +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Sapphire pendant on gold chain (900 gp). Silver comb with moonstones (400 gp).


Social Check DCs


Trym Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long brown hair kept up in a rat tail. He has gleaming, smiling violet eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his father out around the business and became quite the natural. He has worked as a Hunter like his father before him.

Motivation: Many gnolls want him driven away; and sabotage a competitor

Ideals: Joker. Bonds: Rich, Military, Slave, Job, Enemies. Occupation: Hunter

Voice: Russian accent

Attributes [hide]

Trym Winterbourne, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Banded agate (8 gp). Peridot (30 gp). Star ruby (800 gp). Deep blue spinel (1500 gp).


Social Check DCs


Emeny York, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Beneath her clothing is a huge mess of scar tissue. She wears her blonde hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Animals are drawn to her, and she is able to talk to them.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Marshal arts, while her mother instructed her in etiquette, music and courtly manner. Her parents enrolled her in a Paladin school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying brother.

Motivation: Money/treasure; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Slave, Rich. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emeny York, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 15 (+2)14 (+2) 9 (-1)6 (-2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Draconic, Orc
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. Deep blue spinel (600 gp). 1 Healer’s kit. 1 Masterwork manacles.


Social Check DCs

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