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NPC Generator

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Advanced [show]


Katherine Clayton, Female Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her small hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Katherine grew up listening to her father's many stories. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is wracked by social anxiety; and she'd like to take her coworkers down a peg

Flaws: Ugly, Fearful, Insane. Bonds: Rich, Job, Adventurer. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

Katherine Clayton, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)15 (+2) 7 (-2)13 (+1)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 8
Languages Common, Gnome, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Katherine Rutland, Female Human [Permalink]

Personal [hide]

Description: She wears tattered old clothes. Her red hair is drawn into a tight pony tail with a clover scrunchie. She wears large thick round spectacles.

Personality: Prone to second guessing herself, she comes off as nervous. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born a particularly ugly child, much to the horror of her parents. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Meet up once more with her childhood friend; and sabotage a competitor

Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer, Job. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Katherine Rutland, Female Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)17 (+3) 13 (+1)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerard Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his long chestnut hair kept up in a rat tail. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up bow and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Addict, Mundane. Bonds: Enemies, Nature. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Ridley, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 10 (+0)14 (+2)
Skills Investigation +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Aquamarine (1300 gp). Violet garnet (1300 gp).


Social Check DCs


Don Tinley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a blue poncho over his likewise colored trousers and shirt. He wears a colorful flower in his brown hair. He has a dull look in his green eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: He feels threatened by others.

Flaws: Shy, Fearful. Bonds: Attractive, Rich, Slave. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Don Tinley, Male Human Paladin 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Tiger eye turquoise (15 gp).


Social Check DCs

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