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NPC Generator

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Advanced [show]


Nicholas Cooper, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red clothing when he does not wear armor. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Assassin business at a young age. He moved from fad to fad and when he turned 15 he discovered poetry. He then took over the family business and is one of the better Assassin for hire.

Motivation: To settle down with his crush; and he has a crush on the local mortician

Ideals: Impeccable, Artistic. Flaws: Forgetful. Bonds: Job, Has a crush. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Nicholas Cooper, Male Human Paladin 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)12 (+1) 12 (+1)9 (-1)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs


Trym Blyth, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He has a slight overbite and is overall scrawny. His white hair is slicked back into a classic pompadour. His eyes are likewise blue.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to fit into much smaller and tighter spaces than normal.

History: His father raised him in a mountain cabin. After coming to the age of reason, Trym took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Nature, Job, Rich. Occupation: Guard

Voice: Stutters

Attributes [hide]

Trym Blyth, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Golden yellow topaz (1600 gp). Chalcedony (70 gp).


Social Check DCs


Ralf Yardley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He is bald on top and has large white tufts of hair around his ears. His eyes are brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Emotional, Fearful. Occupation: Tanner

Voice: Relaxed voice

Attributes [hide]

Ralf Yardley, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp.


Social Check DCs


Gilbert Easton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He is physically well-built. His head has been shaved. He has amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gilbert was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now owns his own business.

Motivation: He has comitted a past crime that haunts him to this day; and he is unsatisfied with his job

Ideals: Disciplined, Extrovert. Flaws: Ugly. Bonds: Job, Family, Criminal record. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Gilbert Easton, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)12 (+1) 14 (+2)16 (+3)
Skills Athletics +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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