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NPC Generator

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Advanced [show]


Odo Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered shield and tarnished morningstar as well. His blonde hair is styled in orderly dreadlocks. His blue eyes peer out from beneath his deerstalker black hat.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Knight, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by goblins. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To be a Knight again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Entrepeneur. Bonds: Enemies, Job. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Odo Hayhurst, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 7 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 5 (-3)10 (+0) 11 (+0)11 (+0)
Skills Performance +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30 pp.


Social Check DCs


Bernard Marlowe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. His blonde hair is lengthy and is close to two feet long. His eyes are green.

Personality: Calm and collected, he is a well trained Architect. He is a great chef.

History: Bernard lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Guard, but he was a colossal failure. He got away from his former life and has fallen to alcoholism.

Motivation: To protect his home; and to clean up the streets

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, Family, Guardian. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Bernard Marlowe, Male Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)13 (+1) 17 (+3)17 (+3)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20 pp. Banded agate (5 gp).


Social Check DCs


Peter Halsey, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his scimitar always slung over his shoulder. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a broad hat to cover his moderate length auburn hair. His green eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also hits on women, regardless of circumstances.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Disciplined. Bonds: Has a crush, Rich, Job, Adventurer. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Peter Halsey, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Nature +4, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He is bristling with hidden weapons, mostly maces and rapiers. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Criminal record, Adventurer. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Gerald Marleigh, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills Deception +5, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs

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