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NPC Generator

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Advanced [show]


Trym Beitz, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His black hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Bounty Hunter in town.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and retire the richest man in the south

Ideals: Persistence, Entrepeneur, Optimist. Bonds: Attractive, Job. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Trym Beitz, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +5, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. Blue sapphire (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dean Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is slicked back into a classic pompadour. He has violet eyes and a violet hat with a blue feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. Through the years after Dean was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dean's father didn't care for him much, and the feeling was mutual. He became a Shipwright soon after.

Motivation: Find a way to reverse the transformation of his brother; and wants to open a new tavern

Flaws: Antagonistic, Mundane. Bonds: Religious, Job, Family. Occupation: Shipwright

Voice: Excited and jittery

Attributes [hide]

Dean Hadlee, Male Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)9 (-1) 17 (+3)10 (+0)
Skills Athletics +6, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Solid gold idol (1100 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Trym Shipley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is auburn and curly. His fierce hazel eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: He got into the Miller business at a young age. A few years later when the east was not economically sound they moved to his current location. He struck the Miller job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Athletic, Joker, Gifted. Bonds: Job, Immigrant. Occupation: Miller

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Shipley, Male Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Asheton, Female Human [Permalink]

Personal [hide]

Description: This woman likes to wear brown tank tops with red skirt. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her hair is always cut to a buzz. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Engraver

Voice: German accent

Attributes [hide]

Sybil Asheton, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp.


Social Check DCs

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