Theodoric Denholm, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of bows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is blonde, silky, and of moderate length. He has a dull look in his blue eyes.
Personality: He dislikes all the random violence that takes place in the west. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Theodoric was born in the west. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Pacifist, Persistence. Bonds: Attractive, Military. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Lance Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his red boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He wears his black hair up. He wears a mask on his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in a small forest village. His first spouse was a Marshal, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Since then, he has sought to make the best of life.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and marry his brother to traveling adventurers
Ideals: Optimist, Professionalism. Bonds: Nature, Family, Enemies. Occupation: Fletcher
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. Chrysoberyl (130 gp).
Norman Sutherland, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. His red hair is thinning but still full. His eyes are green and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has all his life been fascinated with music.
History: He got into the Banker business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.
Motivation: He has passion for adventuring and risk; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Shy. Bonds: Job, Family, Adventurer. Occupation: Banker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 15 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 7 (-2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Darkwood Shield. 1 Full Plate. 1 Full Plate.
Sybil Bentley, Female Human [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with white lining and desert motifs. She is bristling with hidden weapons, mostly lances and flails. She wears her chestnut hair up. Her blue unseeing eyes seem to look past you.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born several months after her father was called into army service. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sybil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sybil. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she's repulsed by the pc
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Criminal record, Military. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Smoky quartz (20 gp). Jade (110 gp). Blue quartz (13 gp). Sardonyx (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!


