Bernard Ridley, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered scythe and tarnished hammer as well. His auburn hair is thinning but still full. His blue eyes are passionate and lively.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.
History: He was born in the north, but his parents moved at a very young age to the west. Bernard was born on a far northern plains where he grew up under the tutelage of his father, an expert Junk Dealer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting, Persistence. Flaws: Lazy. Bonds: Attractive, Immigrant. Occupation: Junk Dealer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Amber (120 gp). Red spinel (120 gp). Banded agate (14 gp).
Trym Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears green trousers with red and green striped suspenders. He wears various colorful collared shirts, and he perpetually has his kukri ready. His small hat is riddled with cuts and holes. He has gray eyes and a green hat with a red feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He believes the world needs to unite to get rid of gnolls once and for all.
History: The child of a Tailor, who enjoyed hunting, Trym was taken on many hunting expeditions. In his 12th year, his parents were killed by a gnolls raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants revenge against gnolls; and revenge
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Enemies, Nature. Occupation: Beggar
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Rowley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He sports a long silver beard, and similarly colored long hair. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the west. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Philantrophist. Bonds: Immigrant, Religious. Occupation: Armorer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Smoky quartz (30 gp). 1 Average lock. 1 Simple lock. 1 Spyglass. 1 Disguise kit.
Richard Halsey, Male Human [Permalink]
Personal [hide]
Description: A 5'1" northern man, he wears a pastel armored body suit, with a simple brown line shooting up and back down. He has a chestnut handlebar mustache and slicked back chestnut hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Addict, Ugly. Bonds: Job, Military. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
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