Trey Barclay, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears skinny pants and wears a violet and green robe with the hood down. With a patchy chestnut beard and wild chestnut hair. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Trey embodies much of what other species detest in the Humans. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the west to a Doctor, Trey learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a daughter. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To share knowledge with the world; and to be a sailor again
Ideals: Justice, Logical. Flaws: Antagonistic. Bonds: Job, In love. Occupation: Doctor
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Kody Breeden, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is cut short. His amber eyes dart from person to person.
Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to get laid; and he's in love
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Adventurer, Has a crush. Occupation: Weaver
Voice: American accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 15 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 7 (-2) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Halfling, Gnome, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp.
Heather Hadleigh, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears baggy green pantaloons and a black scarf. Her blonde hair is unkempt and raggedy. Her violet eyes peer out from beneath her Stetson green hat.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A true patriot, Heather would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to loving parents in a slum to the west. When Heather reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Poor, Military. Occupation: Servant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 200 gp. 1 Alchemist’s fire. 1 Tanglefoot bags.
Wymar Thorpe, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and green robe with the hood down, and he perpetually has his whip ready. His hair, while still mostly golden, has prominent grey streaks. His blue eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.
History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. Wymar was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Mercenary. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: His relatives are trying to arrange a marriage; and many drow want him driven away
Ideals: Fighting, Professionalism. Bonds: Enemies, Family, Immigrant. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (400 gp). A silver and pearl hairclip (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
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