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NPC Generator

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Advanced [show]


Egelina Barlow, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, constantly wearing a yellow suit, grey shirt, and brown tie. Her red hair is knotted and matted. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She left for the south, certain she would find work there.

Motivation: An old rival family wants her found; and to unite with her sister

Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Egelina Barlow, Female Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp. Hematite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Astley, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She has a large green mantle and cape that has been intricately interwoven into her brown robe. Her head has been shaved. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She can speak with the recently deceased. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born in the west to a Mercenary, Ahlyssa learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She became a Mercenary soon after.

Motivation: To be a Shipwright again.

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Job, Immigrant. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Ahlyssa Astley, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Animal Handling +3, Investigation +6
Senses Passive Perception 10
Languages Common, Sylvan, Druidic, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Williamina Shelly, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She sports grey clothing, slightly heavier than average wear. Her hair is always cut to a buzz. Her fierce green eyes like to dwell on things.

Personality: She is business-like. She takes instructions and follows them to the letter. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Williamina took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Professionalism. Flaws: Disease. Bonds: Rich, Nature. Occupation: Bookbinder

Voice: Scandinavian accent

Attributes [hide]

Williamina Shelly, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 17 (+3)14 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp.


Social Check DCs


Helen Marley, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she has a large blue mantle and cape that has been intricately interwoven into her brown robe. Her silver hair is matted, messy, and big. Her face is scarred and worn.

Personality: Always inclined to offer people food she seems plenty friendly. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was always a brilliant, if unscrupulous mind. A gypsy cursed her at a young age, leading to her ugly appearance. She now spends her time doing works of charity.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Ugly, Shy, Insane. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Helen Marley, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 13 (+1)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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