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NPC Generator

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Advanced [show]


Hadwisa Clare, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman usually wears her blue robe and has her morningstar always slung over her shoulder and is in decent physical shape. She wears her silver hair down. Her eyes are amber and catlike.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a slaver, Hadwisa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents enrolled her in a Paladin school at a young age so that she could practice her martial talents. She got away from her former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Gifted. Flaws: Addict, Racist. Bonds: Family, Mentor. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Hadwisa Clare, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eva Tickle, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her brown hair up in a very large beehive style do. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a small toy that she constantly fidgets with.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.

Motivation: To find somewhere to settle down; and she is content

Ideals: Joker. Flaws: Ugly, Addict, Mundane. Bonds: Poor. Occupation: Healer

Voice: Aggressive tone

Attributes [hide]

Eva Tickle, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)17 (+3) 12 (+1)16 (+3)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp. Solid gold idol (800 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Ermina Badger, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female is wearing colorful clothing, dressed as a Cartwright. She is tall, broad shouldered and powerfully built. Her top hat is riddled with cuts and holes. She is baby faced.

Personality: She has a massive crush on the younger sibling of the Cartwright who has hired her part-time. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Ermina was raised in a hard working conservative environment. There was a wharf not far from home where she often wandered off to fish. She became a Cartwright soon after.

Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult; and her relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Ugly. Bonds: Has a crush, Job, Nature, Family. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Ermina Badger, Female Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)11 (+0) 14 (+2)17 (+3)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Norman Lincoln, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a yellow poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His blue eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Family. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

Norman Lincoln, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 9 (-1)13 (+1)
Skills Deception +4, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. White pearl (140 gp). Brown-green garnet (140 gp). Jade (140 gp). Sard (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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